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Player Reference

Reference for the Player — panels, scopes, parameter contexts, and grid automation.

The Player’s performance layer. How the seven panels fit together, the parameter contexts that scope per-step vs per-track values, and how to paint automation directly into the grid.

  • Player Panels — grid, pads, mixer, effects, and the rest of the seven panels.
  • Player Scopes — real-time waveform and spectrum scopes, scoped to live audio.
  • Parameter Contexts — per-step, per-track, and per-pattern parameter scopes.
  • Grid Automation — painting parameter changes into the step sequencer.