The Player’s performance layer. How the seven panels fit together, the parameter contexts that scope per-step vs per-track values, and how to paint automation directly into the grid.
- Player Panels — grid, pads, mixer, effects, and the rest of the seven panels.
- Player Scopes — real-time waveform and spectrum scopes, scoped to live audio.
- Parameter Contexts — per-step, per-track, and per-pattern parameter scopes.
- Grid Automation — painting parameter changes into the step sequencer.