Parameters
| Parameter | Range | Default |
|---|---|---|
| Morph Amount | 0.0 – 1.0 | 0.5 |
Morph Amount — Morph position between A and B, 0–1. 0 = full Source A’s spectral peaks; 1 = full Source B’s. Mid values produce true peak interpolation: spectral peaks from A move smoothly toward the corresponding peaks in B, rather than just crossfading the magnitudes.
Additional controls
Loop B — When on, Source B loops to match A’s duration; off plays B once.
About Visual Morph
Where Visual Blend mixes the magnitudes of A and B (using various blend modes), Visual Morph interpolates the spectral peaks themselves — using B-spline curve interpolation between corresponding peaks. The visual analogy: instead of overlaying two images and adjusting opacity, you’re warping one image into the shape of another, with peaks (high points) sliding between their A and B locations. The result is morph behavior where pitched content slides between A’s and B’s note positions rather than just blending their levels. Use it for: smooth spectral morphs between two notes/chords (the peaks at A’s pitches slide to B’s pitches), sound-design where you want gradual transformation rather than crossfade, or as a more “physical-feeling” alternative to standard spectral crossfading. Compare with Visual Blend (magnitude blending) and Spectral Morph (HPSS-component blending).
Generated 2026-05-05 from K2K_Dev@96730bdc by scripts/gen_lexique.py. Edit _intros/ or _overrides/, not this file.