Every node in the k2k Editor, grouped by category. Click into a category to see its nodes; click a node for parameter details, ranges, and how each piece behaves.
Categories
- Audio I/O — 1 node. The doorway in.
- CrossMorph — 10 nodes. Blending two sounds into one.
- Delay — 3 nodes. Echoes and rhythmic repeats.
- Distortion — 6 nodes. From gentle warmth to controlled destruction.
- Dynamics — 11 nodes. Volume control with a brain.
- Extractors — 10 nodes. X-ray vision for buffers.
- Filter — 6 nodes. Sculpting the spectrum.
- Masks — 3 nodes. Stencils for the spectrum.
- Modulation — 5 nodes. Movement and motion.
- Neural — 2 nodes. AI-assisted prep, 100% local.
- Phase — 1 node. The invisible dimension.
- Pitch — 2 nodes. Re-tuning, re-voicing, harmonising.
- Restoration — 1 node. Damage repair.
- Reverb — 5 nodes. The shape of a room, captured in code.
- Slicing — 6 nodes. A butcher’s block for sound, plus the bridge to the Player.
- Spatial — 2 nodes. Where the sound sits.
- Subgraph I/O — 4 nodes. Reusable processing blocks.
- Texture — 7 nodes. Surface treatment.
- Time — 13 nodes. Stretching, freezing, scattering.
- Utility — 5 nodes. The plumbing.
Generated 2026-05-05 from K2K_Dev@96730bdc by scripts/gen_lexique.py. Edit _intros/ or _overrides/, not this file.