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Nodes

Reference for all 103 nodes in the k2k Editor — spectral analysis, distortion, dynamics, filter, time, texture, extractors, masks, and more.

Every node in the k2k Editor, grouped by category. Click into a category to see its nodes; click a node for parameter details, ranges, and how each piece behaves.

Categories

  • Audio I/O — 1 node. The doorway in.
  • CrossMorph — 10 nodes. Blending two sounds into one.
  • Delay — 3 nodes. Echoes and rhythmic repeats.
  • Distortion — 6 nodes. From gentle warmth to controlled destruction.
  • Dynamics — 11 nodes. Volume control with a brain.
  • Extractors — 10 nodes. X-ray vision for buffers.
  • Filter — 6 nodes. Sculpting the spectrum.
  • Masks — 3 nodes. Stencils for the spectrum.
  • Modulation — 5 nodes. Movement and motion.
  • Neural — 2 nodes. AI-assisted prep, 100% local.
  • Phase — 1 node. The invisible dimension.
  • Pitch — 2 nodes. Re-tuning, re-voicing, harmonising.
  • Restoration — 1 node. Damage repair.
  • Reverb — 5 nodes. The shape of a room, captured in code.
  • Slicing — 6 nodes. A butcher’s block for sound, plus the bridge to the Player.
  • Spatial — 2 nodes. Where the sound sits.
  • Subgraph I/O — 4 nodes. Reusable processing blocks.
  • Texture — 7 nodes. Surface treatment.
  • Time — 13 nodes. Stretching, freezing, scattering.
  • Utility — 5 nodes. The plumbing.

Generated 2026-05-05 from K2K_Dev@96730bdc by scripts/gen_lexique.py. Edit _intros/ or _overrides/, not this file.