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Time Reverse

Reversing audio is normally a time-domain operation: play the samples backward.

Parameters

[Parameters not yet documented — likely declared in source outside register_animatable(). Add an override in _overrides/ if needed.]

Additional controls

Mode — Which spectral component(s) are reversed:

  • Magnitude — reverses only the magnitude (loudness) information; phase plays forward. The result has the envelope of the source running backward but the spectral character of forward playback. Subtle effect — drums sound like swelling-into-the-hit rather than fully reversed.
  • Phase — reverses only the phase information; magnitude plays forward. Produces a hollow, “phasey” reverse with normal-direction spectrum but reversed spatial/transient cues. Unusual creative effect.
  • Both — reverses both magnitude and phase; this is “true” reverse playback (what you’d get from playing the audio backward). The classic reverse effect — reversed cymbals, swelling-up vocals, etc.

For standard reverse effects, choose Both. Use Magnitude for partial reverse (keeps source character forward), Phase for sound-design experiments where you want spectral-forward but spatially-reversed material.

About Time Reverse

Reversing audio is normally a time-domain operation: play the samples backward. Doing it in the spectral domain offers a unique twist — you can reverse the magnitude (envelope/loudness) and phase (transient timing) independently. Both is the conventional reverse; Magnitude and Phase alone produce two different “partial reverse” effects that no time-domain reverser can. Use it as a building block: combine forward and reversed copies (via Time Concat or Subgraphs) for palindromic effects, or pair with reversed reverbs to build the classic “reversed reverb pre-roll” sound.


Generated 2026-05-05 from K2K_Dev@96730bdc by scripts/gen_lexique.py. Edit _intros/ or _overrides/, not this file.