The Editor is where you prep a sound. Load a buffer, build a graph of nodes around it, audition each step on the scopes, and export the result to the Player.
If you’ve used a sampler — MPC, SP-1200, Octatrack, OP-1 — you already know the shape: capture, manipulate, save. The Editor extends that with a non-linear node graph (every operation is an inspectable buffer) and four scopes with twelve color modes (look at what’s inside the sound before you process it).
Sections
- Quickstart — one-page getting-started: load a buffer, wire nodes, audition with Eye/Gear, and reverse-engineer the demo graph.
- Reference — scopes, color modes, modulation system, and the rest of the Editor’s surfaces.
- Nodes — every registered node, by category. Reference for parameters, ranges, and how each piece behaves.
- Tutorials — focused walkthroughs (coming).