Parameters
| Parameter | Range | Default |
|---|---|---|
| Lfo Rate | 0.05 – 5.0 | 1.0 |
| Lfo Depth | 0.0 – 1.0 | 1.0 |
| Trigger Threshold | 0.0 – 1.0 | 0.5 |
| Crossfade Time Ms | 0.0 – 50.0 | 5.0 |
| Threshold Jitter | 0.0 – 1.0 | 0.0 |
| Mix | 0.0 – 1.0 | 0.5 |
| Output Gain | -24.0 – 12.0 | 0.0 |
Lfo Rate — LFO frequency in Hz, 0.05–5. Sets how often the freeze triggers and releases. Slow rates (0.05–0.5 Hz) hold long sustained freezes between releases; mid (1–2 Hz) gives rhythmic stutter at song-tempo rates; fast (3–5 Hz) creates buzzing, ratchet-like stutter.
Lfo Depth — Modulation depth, 0–100%. Sets how strongly the LFO controls the freeze trigger. At 0 the freeze never engages; at 100 the LFO fully drives the freeze on/off cycle.
Trigger Threshold — LFO level (0–100%) at which the freeze engages. The LFO oscillates between −1 and +1; the freeze opens when it crosses this threshold (mapped 0–100% to the upper half of the LFO range). Lower thresholds produce longer freeze times per cycle (freeze is engaged most of the LFO period); higher thresholds produce shorter, more rhythmic freezes.
Crossfade Time Ms — Smoothing time at the freeze transition, in ms, 0–50. 0 produces hard cuts (clicky, glitchy character — useful for IDM/glitch styles). Higher values smooth the transition (more musical, less artifact-prone). 5–15 ms is a good range for most rhythmic stuttering.
Threshold Jitter — Random variation added to trigger_threshold each cycle, 0–100%. Breaks the metronomic regularity of LFO-triggered stuttering — at 0 the rhythm is locked to the LFO, at higher values the freeze pattern becomes irregular and more organic. Pair with low LFO rates for ambient unpredictability; use sparingly with high rates to avoid total chaos.
Mix — Equal-power blend between dry (0) and the freeze-stutter output (1). Lower values blend dry signal back in for a less dramatic stutter character.
Output Gain — Output level in dB, −24 to +12.
Additional controls
Lfo Shape — LFO waveform shape. Sine — smooth gradual freeze cycles. Tri (triangle) — symmetric ramps. Saw+ — slow ramp up, instant release (long freeze gradually unfolding into a quick cut). Saw− — instant freeze, slow release. Sqr (square) — abrupt freeze on/off, the most aggressive rhythmic stutter shape.
About Spectral Freeze Stutter
This node combines two ideas: freeze (spectral hold of a single moment, like a held capture) and stutter (rhythmic repetition triggered by an LFO). The result is rhythmic, spectral-domain stuttering where the held content can vary per trigger. Useful for: glitch fills, generative-style ambient passages, IDM-style rhythmic disruption, building tension through frozen moments. Pair with the regular Frame Hold for static sustain, with Spectral Stutter for non-LFO repetition, or with Time Quantize to lock the LFO to a musical grid.
Generated 2026-05-05 from K2K_Dev@96730bdc by scripts/gen_lexique.py. Edit _intros/ or _overrides/, not this file.