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Spectral Freeze Stutter

This node combines two ideas: freeze (spectral hold of a single moment, like a held capture) and stutter (rhythmic repetition triggered by an LFO).

Parameters

ParameterRangeDefault
Lfo Rate0.05 – 5.01.0
Lfo Depth0.0 – 1.01.0
Trigger Threshold0.0 – 1.00.5
Crossfade Time Ms0.0 – 50.05.0
Threshold Jitter0.0 – 1.00.0
Mix0.0 – 1.00.5
Output Gain-24.0 – 12.00.0

Lfo Rate — LFO frequency in Hz, 0.05–5. Sets how often the freeze triggers and releases. Slow rates (0.05–0.5 Hz) hold long sustained freezes between releases; mid (1–2 Hz) gives rhythmic stutter at song-tempo rates; fast (3–5 Hz) creates buzzing, ratchet-like stutter.

Lfo Depth — Modulation depth, 0–100%. Sets how strongly the LFO controls the freeze trigger. At 0 the freeze never engages; at 100 the LFO fully drives the freeze on/off cycle.

Trigger Threshold — LFO level (0–100%) at which the freeze engages. The LFO oscillates between −1 and +1; the freeze opens when it crosses this threshold (mapped 0–100% to the upper half of the LFO range). Lower thresholds produce longer freeze times per cycle (freeze is engaged most of the LFO period); higher thresholds produce shorter, more rhythmic freezes.

Crossfade Time Ms — Smoothing time at the freeze transition, in ms, 0–50. 0 produces hard cuts (clicky, glitchy character — useful for IDM/glitch styles). Higher values smooth the transition (more musical, less artifact-prone). 5–15 ms is a good range for most rhythmic stuttering.

Threshold Jitter — Random variation added to trigger_threshold each cycle, 0–100%. Breaks the metronomic regularity of LFO-triggered stuttering — at 0 the rhythm is locked to the LFO, at higher values the freeze pattern becomes irregular and more organic. Pair with low LFO rates for ambient unpredictability; use sparingly with high rates to avoid total chaos.

Mix — Equal-power blend between dry (0) and the freeze-stutter output (1). Lower values blend dry signal back in for a less dramatic stutter character.

Output Gain — Output level in dB, −24 to +12.

Additional controls

Lfo Shape — LFO waveform shape. Sine — smooth gradual freeze cycles. Tri (triangle) — symmetric ramps. Saw+ — slow ramp up, instant release (long freeze gradually unfolding into a quick cut). Saw− — instant freeze, slow release. Sqr (square) — abrupt freeze on/off, the most aggressive rhythmic stutter shape.

About Spectral Freeze Stutter

This node combines two ideas: freeze (spectral hold of a single moment, like a held capture) and stutter (rhythmic repetition triggered by an LFO). The result is rhythmic, spectral-domain stuttering where the held content can vary per trigger. Useful for: glitch fills, generative-style ambient passages, IDM-style rhythmic disruption, building tension through frozen moments. Pair with the regular Frame Hold for static sustain, with Spectral Stutter for non-LFO repetition, or with Time Quantize to lock the LFO to a musical grid.


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