texture
Documentation
- Smooth
Smooth applies a Gaussian blur to the spectral magnitude — the inverse operation of Sharpen. - Sharpen
Sharpen applies a Laplacian convolution kernel (the same image-processing filter used to enhance edges in photos) to the spectral magnitude. - Dynamic Brightness
This node uses Harmonic-Percussive Source Separation (HPSS) to split the input into three streams — harmonic (sustained pitched content), percussive… - Spectral Saturation
Time-domain saturation (the kind in the Saturator and SoftClipper nodes in the Distortion category) works by waveshaping — bending the waveform to generate… - Spectral Roughness
Digital signals are mathematically smooth — every bin is exactly what the algorithm calculated. - Spectral Dither
In its traditional form, dither is a tiny amount of noise added during bit-depth reduction to mask quantization distortion. - Spectral Erosion
Spectral Erosion is named for the visual analogy: like rocks worn smooth by water or paint flaking off an old wall, this node "wears away" at the spectrum… - Texture
Surface treatment.