You’ve processed audio in the Editor. Now it’s time to perform with it. The Player is where processed sounds become music — triggered from pads, sequenced on a grid, shaped with effects, mixed and played back in real time.
What you’ll need
- A few sounds in memory slots (from E1-E3, or imported directly)
- If you’re starting fresh: you can import audio files directly into the Player’s Slot Bank — no Editor session required
The bridge: Editor to Player
Sounds move from Editor to Player through memory slots — a bank of 128 positions that hold audio.
Two ways to fill them:
- From the Editor: connect a Memory Slot node at the end of your graph (covered in E2)
- From the Slot Bank: click Import Audio in the Slot Bank panel to load WAV or FLAC files directly
For this tutorial, make sure you have at least 3-4 sounds loaded. A kick, a snare, a hi-hat, and something textural works well. But anything goes.
The seven panels
The Player screen has seven panels. Here’s what you need right now:
| Panel | What it does | You’ll use it for |
|---|---|---|
| Pads | 16 trigger pads linked to slots | Auditioning and assigning sounds |
| Grid | 8-track step sequencer | Building patterns |
| Mixer | Volume, pan, mute, solo per track | Balancing the mix |
| FX Slots | 8 effects per track | Adding reverb, delay, compression |
| Slot Bank | Browse all 128 slots | Managing your sound library |
| Scopes | Real-time waveform/spectrum | Visual feedback while playing |
| Parameter | Context-sensitive controls | Fine-tuning pads, tracks, steps |
Assigning sounds to pads
- Open the Pads panel — you see a 4x4 grid of pads.
- Right-click a pad to open its settings in the Parameter Panel.
- Assign a memory slot to the pad.
- Click the pad — you hear the sound.
Do this for 3-4 pads. Tap them to audition. Each pad shows the color of its assigned slot.
Building a beat on the Grid
- Open the Grid panel. You see 8 rows (tracks), each with a sequence of steps.
- Assign a pad to a track by clicking the pad-assignment button on the left of each row. Pick your kick for Track 1, snare for Track 2, hi-hat for Track 3.
- Click steps to toggle them on or off. Lit steps trigger on playback.
Press Play. The playhead sweeps across the grid and your pattern fires.
Quick pattern ideas
- Kick: steps 1, 5, 9, 13 (four-on-the-floor)
- Snare: steps 5, 13 (backbeat)
- Hi-hat: every other step, or every step for a driving feel
But this isn’t a drum machine tutorial — put sounds wherever they feel right. The grid is just a canvas.
Adjusting the mix
Open the Mixer panel:
- Volume knobs set relative levels between tracks
- Pan knobs position sounds in stereo — kick center, hi-hat slightly right
- Solo a track to hear it alone
- Mute a track to temporarily silence it
The Master strip on the right controls the final output level. Watch the VU meter — keep peaks below 0 dB.
Adding effects
- Select a track in the Grid.
- Open the FX Slots panel — you see 8 empty slots (A1-A8).
- Click a slot and choose an effect from the dropdown.
- Tweak parameters in the panel.
Try this on your snare track:
- Slot A1: Reverb — Decay 0.5, Mix 0.3. Space around the snare.
- Slot A2: Compressor — tighten the dynamics.
On the textural sound:
- Slot A1: Delay — feedback 0.4, sync to tempo. Rhythmic echoes.
- Slot A2: Phaser — slow rate. Movement.
Each track has its own independent FX chain. 27 effect types are available — the same engines documented in the Lexique.
Per-step control
Here’s where the Player gets interesting. Click a step in the Grid to select it, then look at the Parameter Panel:
- Velocity — how hard the step hits
- Pitch Shift — detune individual hits
- Decay — shorten or lengthen the tail
- Pan — move individual hits in stereo
Try this: On your hi-hat track, lower the velocity on every other step. Instant groove — the “and” beats sit back behind the “one” beats.
Or pitch-shift a single snare hit up by 2 semitones for a fill.
Using the scopes
Open the Scopes panel. It shows real-time visualizations of the audio output:
- Waveform — see transients and dynamics as they happen
- Spectrum — check frequency balance in real time
- Spectrogram — watch patterns scroll past as the sequence plays
The scopes react to everything: your pattern, your effects, your mix changes. They’re your eyes on what your ears are hearing.
What you’ve learned
- Memory slots bridge the Editor and Player
- Pads trigger sounds, tracks sequence them on a grid
- The Mixer balances levels, pan, and provides solo/mute
- FX Slots give each track up to 8 serial effects
- Per-step parameters (velocity, pitch, decay, pan) add groove and detail
- Scopes provide real-time visual feedback
What’s next: You’ve completed the minimum set. You can now load audio, process it, blend sounds, sequence them, and add effects. From here:
- Explore more nodes in the Lexique
- Try different color modes to see your audio in new ways
- Experiment with longer patterns, different clock divisions, and substeps (covered in P2)