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Utility

Gain, mixing, envelope following, trimming

The toolkit drawer. Gain staging, mixing, envelope following, trimming — the practical nodes that tie everything else together.


Gain

What it does — Raises or lowers the level of a signal, with an optional normalize mode that brings the peak to a fixed reference.

When you’d reach for it — Something came out of a chain too quiet or too hot and you need to fix the level before it hits the next node. Or you have wildly different sources you want brought to the same ballpark before mixing.

Quick example

  1. Connect your source into Gain.
  2. Set Gain to +6.0 dB to push a quiet recording up.
  3. If levels are unpredictable, flip Normalize on instead — the node finds the loudest peak and scales everything to a consistent level.

Parameters

ParameterWhat it controlsRangeSweet spot hint
GainLevel boost or cut applied to the signal-60 — +24 dB0 dB is unity; stay within -12 to +12 for most mixing tasks
NormalizeScales the signal so its peak hits a fixed reference levelOn / OffOn when combining sources with very different loudness

Mixer

What it does — Sums multiple inputs into a single mono output with per-channel gain, mute, and solo controls plus a master fader.

When you’d reach for it — You have several parallel branches in your graph — an extracted layer, a rejected layer, maybe a texture pass — and you need to fold them back into one signal with precise level balance.

Quick example

  1. Connect two or three sources into the Mixer’s input channels.
  2. Solo channel 0 to hear just that source, then adjust its gain to -3 dB.
  3. Un-solo, bring up channel 1, mute channel 2 if it is not needed yet.
  4. Set Master to -1.5 dB to leave headroom.
  5. Turn on Average if you want the sum divided by the number of active channels to prevent clipping.

Parameters

ParameterWhat it controlsRangeSweet spot hint
ChannelsNumber of input ports available1 — 32Start with 4, add more as needed
MasterOutput level applied after summing-60 — +12 dBKeep at 0 dB unless the sum is too hot
AverageDivides the sum by the number of active inputsOn / OffOn when mixing many sources to tame the buildup
Per-channel GainIndividual level for each input-60 — +12 dB-3 to -6 dB per channel keeps headroom when summing several
Per-channel MuteSilences a channel without disconnecting itOn / OffQuick A/B comparison — mute one layer, listen to the rest
Per-channel SoloIsolates a channel so only it is heardOn / OffUse to focus on a single layer while tweaking

Stereo Mixer

What it does — Mixes multiple mono inputs into a stereo pair with per-channel pan, gain, mute, and solo, using equal-power panning.

When you’d reach for it — You have several mono spectral layers and you want to place each one in a stereo field before sending the result to the output. Think of it as the final bus where everything gets a position and a level.

Quick example

  1. Connect three processed layers into the Stereo Mixer.
  2. Pan channel 0 to -60 (left of center), channel 1 to 0 (center), channel 2 to +60 (right of center).
  3. Pull channel 2 down to -4 dB so it sits behind the others.
  4. Solo channel 1 to check it sounds clean on its own, then un-solo.
  5. Adjust Master to taste — the Left and Right outputs carry your final stereo signal.

Parameters

ParameterWhat it controlsRangeSweet spot hint
ChannelsNumber of input ports available1 — 16Match to the number of layers you are combining
MasterOutput level applied to both L and R after summing-60 — +12 dB0 dB unless summing many sources
Per-channel GainIndividual level for each input-60 — +12 dBBalance layers relative to each other first, then set Master
Per-channel PanStereo position for each input-100 (hard left) — +100 (hard right)Spread sources across the field; keep the anchor element near center
Per-channel MuteSilences a channel without removing itOn / OffQuick way to test “with and without”
Per-channel SoloIsolates a channelOn / OffUseful for checking panning and level in isolation

Envelope Follower

What it does — Reads the amplitude contour of an incoming signal and outputs an envelope that other nodes can use for sidechain modulation.

When you’d reach for it — You want a kick drum’s loudness shape to drive the gain of a pad, or you want the energy of a vocal to modulate a filter on a synth layer. This node turns audio dynamics into a control signal any modulatable parameter can subscribe to.

Quick example

  1. Connect the signal you want to track (e.g., a kick loop) into Envelope Follower.
  2. Set Detection to Peak for fast transients, or RMS for smoother tracking.
  3. Dial Attack to 5 ms and Release to 150 ms for a punchy pump shape.
  4. Give the Slot Name a label like “Kick Env” so you can find it easily from other nodes.
  5. On the target node, right-click a parameter and choose Sidechain, then select “Kick Env.”

Parameters

ParameterWhat it controlsRangeSweet spot hint
DetectionMeasurement mode — Peak reacts to transients, RMS follows energyPeak / RMSPeak for drums and percussive sources, RMS for pads and vocals
AttackHow fast the envelope rises when the signal gets louder0.1 — 500 ms1—10 ms to catch transients; 30—80 ms for a gentle swell
ReleaseHow fast the envelope falls when the signal gets quieter1 — 2000 ms100—300 ms for musical pumping; longer for ambient swell
NormalizeScales the envelope so its peak reaches 1.0On / OffOn when using as a modulation source, so depth controls are predictable
Slot NameLabel for the envelope in the sidechain registryTextName it after the source (“Kick Env”, “Vocal Dyn”) for clarity
Filter ModeFrequency targeting before detection — Off, Lowpass, Highpass, or Bandpass4 optionsBandpass around 80—200 Hz to track only the kick in a full mix
CutoffCenter or cutoff frequency for the targeting filter20 — 20 000 HzMatch to the fundamental of the source you are tracking
QResonance / bandwidth of the targeting filter0.1 — 10.00.7 for a broad focus; 3—5 to isolate a narrow band

Trimmer

What it does — Cuts a segment out of the incoming audio by setting start and end points, and optionally shapes the result with an ADSR amplitude envelope.

When you’d reach for it — Your source file is longer than the section you actually need, or you want to carve a one-shot from a longer recording and give it a clean fade-in and fade-out so it plays back without clicks.

Quick example

  1. Connect a loaded audio file into Trimmer.
  2. Drag the start marker to 500 ms and the end marker to 2000 ms in the waveform viewer.
  3. Enable Envelope and set Attack to 15 ms and Release to 80 ms for smooth edges.
  4. Leave Sustain at 100% so the middle of the clip is untouched.
  5. The output is a clean 1500 ms segment with shaped fades.

Parameters

ParameterWhat it controlsRangeSweet spot hint
StartBeginning of the trimmed region0 ms — source durationDrag in the waveform viewer for visual precision
EndEnd of the trimmed regionStart + 1 ms — source durationKeep some margin before the very end of the file
Enable EnvelopeTurns ADSR shaping on or offOn / OffOn for one-shots and samples; off if you just need a clean cut
AttackFade-in time at the start of the trimmed region0 — 5000 ms5—20 ms removes clicks; longer for swells
DecayTime from peak to sustain level0 — 5000 ms30—80 ms for a natural transient shape
SustainSteady-state level during the held portion0 — 100%100% to keep the body intact; lower for plucked or percussive shapes
Sustain HoldDuration the sustain level is held before release begins0 — 5000 ms0 ms lets it flow naturally into release
ReleaseFade-out time at the end of the trimmed region0 — 5000 ms30—100 ms for a clean tail; longer for pads