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Spatial

Panning, width, and spatial mixing

Place sound in space. Pan between left and right, push it near or far, simulate distance — turn mono into a stereo stage.


Spatial Lab

What it does — Positions a mono source in a stereo field with panning, stereo width control, and optional Doppler simulation.

When you’d reach for it — You have a centered mono recording and need to place it somewhere in the stereo image, widen or narrow its spread, or create the illusion of movement through space with Doppler pitch shifting.

Quick example

  1. Connect a mono source to Spatial Lab.
  2. Turn Pan to around -60 to seat the sound left of center.
  3. Raise Width above 100 to push the image wider than natural stereo.
  4. Switch on Doppler, set Distance to 30 and Speed to 40 to hear the source glide past with a subtle pitch drop.
  5. Dial Mix back to around 70% to keep some of the dry signal anchoring the original position.

Parameters

ParameterWhat it controlsRangeSweet spot hint
PanLeft-right position in the stereo field-100 (hard left) to +100 (hard right)0 for center; subtle offsets (-20 to +20) feel natural
Pan LawHow loudness is compensated during panningEqual Power / Linear / Sin-CosEqual Power works for most material
WidthStereo spread via Mid/Side processing0 (mono) to 200 (extra wide)100 is unprocessed stereo; below 80 focuses the center
M/S EnableToggles Mid/Side width processing on or offOn / OffLeave on unless you only need panning
Doppler EnableActivates distance-based delay and pitch shiftingOn / OffOff for static placement, on for movement effects
DistanceSimulated distance from the listener in meters1 to 1005-20 for close presence, 40+ for far-away atmosphere
SpeedVelocity of the moving source in meters per second0 to 100Low values (5-15) for gentle drift, 50+ for flyby drama
GainOutput level trim-12 dB to +12 dBKeep near 0; bump up a couple dB to compensate if Width is low
MixBlend between dry input and processed output0% to 100%100% for full spatial effect; pull back for parallel blending

Spatial Mix

What it does — Takes two mono sources and places each independently in a shared stereo field, with distance-based volume rolloff, high-frequency dampening, and width reduction.

When you’d reach for it — You have two separate elements (say a vocal and a guitar, or two synth layers) and want to position them relative to each other in one stereo image, creating depth and separation without reaching for a full mixer.

Quick example

  1. Connect the first source to Source A and the second to Source B.
  2. Set Pan A to -40 and Pan B to +40 to spread them apart.
  3. Push Dist B up to 60 to move the second source further back in the mix.
  4. Raise HF Rolloff to 50% so the distant source loses some high-end sparkle, the way real distance works.
  5. Adjust Gain to taste and check the stereo image.

Parameters

ParameterWhat it controlsRangeSweet spot hint
Pan ALeft-right position of Source A-100 (hard left) to +100 (hard right)Offset from center by 30-50 for clear separation
Dist APerceived distance of Source A0 (closest) to 100 (farthest)10-30 for a present, up-front sound
Pan BLeft-right position of Source B-100 (hard left) to +100 (hard right)Mirror Pan A for symmetric staging
Dist BPerceived distance of Source B0 (closest) to 100 (farthest)Push past 40 to hear real depth contrast with Source A
Vol FalloffHow much volume drops with distance0% to 100%50% is a natural starting point; lower for subtlety
HF RolloffHow much high frequencies are absorbed over distance0% to 100%30-60% mimics air absorption; 0% keeps both sources bright
Width ReductionHow much stereo width narrows at greater distance0% to 100%40-60% creates convincing depth without collapsing to mono
GainOutput level trim-12 dB to +12 dBUse to match loudness after distance attenuation
MixBlend between dry (summed mono) and spatialized output0% to 100%100% for full effect; ease back if the staging feels too extreme