Windows into your sound. Each scope shows the same audio from a different angle — as a waveform, a frequency chart, a heatmap, or a 3D terrain. Switch between them to see what your ears are hearing.
Player Scopes
Live visualizations fed directly from the audio playback engine. These react in real time as sound plays.
Real-time Waveform
What it shows The raw amplitude of your audio over time, drawn as a continuous line that scrolls as playback runs.
When you’d switch to it You want to see transient shapes, check stereo balance at a glance, or lock the display to your beat grid so waveform cycles stay still on screen.
Quick example
- Start playback on any pattern or audio track.
- Switch the scope to Real-time Waveform.
- Set Sync Mode to Beat Sync — the waveform now aligns to your tempo.
- Toggle Show Right off to isolate the left channel.
- Raise Amplitude Scale to zoom into quiet passages.
Controls
| Control | What it does | Options/Range | Default |
|---|---|---|---|
| Sync Mode | How the display window aligns to incoming audio | Free Run, Beat Sync, Trigger | Free Run |
| Trigger Threshold | In Trigger mode, the signal level that starts a new sweep | 0.0 — 1.0 | 0.1 |
| Display Samples | Number of samples shown per sweep (Free Run mode) | 256 — 8192 | 2048 |
| Amplitude Scale | Vertical zoom on the waveform | 0.1 — 10.0 | 1.0 |
| Layout | How left and right channels are drawn | Overlaid, Split | Overlaid |
| Show Left | Display the left channel | On / Off | On |
| Show Right | Display the right channel | On / Off | On |
| Show Grid | Display amplitude reference lines behind the waveform | On / Off | On |
Real-time Spectrum
What it shows A frequency chart updated every frame, showing how much energy sits at each pitch across the audible range.
When you’d switch to it You need to spot frequency buildups, compare left and right channel spectra side by side, or watch peak levels settle after a transient.
Quick example
- Start playback.
- Switch the scope to Real-time Spectrum.
- Set Channel Mode to Stereo Mirror — left grows upward, right grows downward from a center line.
- Turn on Show Peaks to see a held outline that slowly decays after each hit.
- Switch Display Style to Curve for a smooth filled shape instead of individual bars.
Controls
| Control | What it does | Options/Range | Default |
|---|---|---|---|
| Channel Mode | How stereo channels are arranged | Mono, Stereo Mirror | Stereo Mirror |
| Display Style | Shape of the frequency readout | Bars, Curve | Bars |
| Attack | How fast bars rise toward a new value | 0.0 — 1.0 | 1.0 |
| Release | How fast bars fall after the signal drops | 0.0 — 1.0 | 0.20 |
| Show Peaks | Draw a held peak line above each bar that decays over time | On / Off | On |
| Peak Hold Time | How long peak markers stay pinned before they start falling | 0.0 — 2.0 s | 0.1 s |
| Peak Decay | Speed at which peak markers fall once hold time expires | 0.0 — 1.0 | 0.02 |
| dB Floor | Lowest level shown on the display | -96 — 0 dB | -60 dB |
| dB Ceiling | Highest level shown on the display | -12 — 0 dB | 0 dB |
| Blur (Horizontal) | Soft glow spread sideways in Curve mode | 0 — 16 px | 8 px |
| Blur (Vertical) | Soft glow spread up/down in Curve mode | 0 — 16 px | 12 px |
| Show Grid | Display frequency reference lines | On / Off | On |
| Show dB Labels | Display decibel markings on the side | On / Off | On |
| Show Freq Labels | Display frequency markings along the bottom | On / Off | On |
Real-time Spectrogram
What it shows A scrolling heatmap where time moves downward and color intensity represents loudness at each frequency — painting a picture of your sound as it plays.
When you’d switch to it You want to watch how a sound evolves over several seconds, spot harmonic patterns or noise floors, or compare left and right channels as colored layers.
Quick example
- Start playback.
- Switch the scope to Real-time Spectrogram.
- Both channels paint together by default — left and right appear as tinted layers.
- Adjust Smoothing to soften or sharpen the scrolling image.
- Change Colormap to Magma or Inferno for a different palette.
Controls
| Control | What it does | Options/Range | Default |
|---|---|---|---|
| Colormap | Color palette used to map loudness to color | Viridis, Magma, Inferno, Plasma, Grayscale, Jet | Viridis |
| Smoothing | Temporal smoothing between consecutive rows — higher values give a softer scroll | 0.0 — 1.0 | 0.3 |
| Show Left | Display the left channel layer | On / Off | On |
| Show Right | Display the right channel layer | On / Off | On |
| Show Gradient | Fade the bottom edge to black for a cleaner look | On / Off | On |
| Show Grid | Display frequency reference lines over the heatmap | On / Off | On |
| Show Freq Labels | Display frequency markings at the top | On / Off | On |