Windows into your sound. Each scope shows the same audio from a different angle — as a waveform, a frequency chart, a heatmap, or a 3D terrain. Switch between them to see what your ears are hearing.
Editor Scopes
These four scopes display the output of whichever node is selected in the graph. They show the full buffer — the complete picture, not just what’s playing right now.
Waveform Scope
What it shows The raw audio waveform — amplitude over time, drawn as a continuous line for each channel.
When you’d switch to it When you need to see timing, loudness shape, or channel balance at a glance. Good for checking edits that affect dynamics or stereo width.
Quick example
- Load a drum loop into a LoadAudio node.
- Select that node — the Waveform Scope draws the full loop.
- Look for the transient spikes on each hit.
- Connect a compressor downstream, select it, and compare the peak heights before and after.
Controls
| Control | What it does | Options/Range | Default |
|---|---|---|---|
| Playhead | Shows or hides the moving playback position line | On / Off | On |
Spectrum Scope
What it shows Frequency content as vertical bars or a smooth curve — low frequencies on the left, high on the right, height represents loudness in dB.
When you’d switch to it When you want to see the frequency balance of your sound. Useful for spotting resonances, checking how an EQ or filter changed the spectrum, or comparing before and after with A/B.
Quick example
- Load a vocal recording.
- Switch to the Spectrum Scope to see where the voice sits in the frequency range.
- Connect a FrequencyRange extractor and isolate the 200-4000 Hz band.
- Select the extractor and confirm the spectrum now only shows that mid-range.
Controls
Color Mode section
| Control | What it does | Options/Range | Default |
|---|---|---|---|
| dBFS | Normalizes the display so the loudest peak reads 0 dB | On / Off | On |
| Mode | Colors the bars by a chosen analysis method | Amplitude, Frequency Bands, Pitch Class, Spectral Flux, Transients, Onsets, Temporal Envelope, Harmonics, HPSS, Formants, Spectral Centroid, Cracks, Phasiness, Clicks and Splices, Attack Smear, Wobble, Timbre Shift, Pre-Echo | Amplitude |
Some color modes reveal additional controls when selected (for example, Sensitivity and Duration sliders for Transients mode, or Harmonic/Percussive kernel sizes for HPSS). These appear automatically below the Mode dropdown.
Display section
| Control | What it does | Options/Range | Default |
|---|---|---|---|
| Quality | How many frequency bins to display | Full, High, Medium, Low | Medium |
| Style | Bar chart or smooth curve | Bars / Curve | Bars |
| Grid | Shows frequency and dB grid lines | On / Off | Off |
| Release | How quickly the bars fall after a peak — higher values hold peaks longer | 0.01 - 1.00 | 0.60 |
Advanced section
| Control | What it does | Options/Range | Default |
|---|---|---|---|
| Weighting | Applies a perceptual loudness curve to the display | None, A-weighted, C-weighted | None |
| Averaging | How multiple frames are combined into one reading | Peak, Arithmetic Mean, RMS (Energy) | Peak |
2D Spectrogram
What it shows A heatmap where time runs left to right, frequency runs bottom to top, and color represents intensity — the classic spectrogram view.
When you’d switch to it When you need to see how frequency content changes over time. Great for spotting harmonics, noise floors, transient details, or artifacts introduced by processing.
Quick example
- Load a piano chord.
- Switch to the 2D Spectrogram — you should see bright horizontal lines for each harmonic.
- Connect a Smooth sculpting node downstream.
- Select it and watch how the harmonic lines soften or spread in the heatmap.
Controls
Color Mode section
| Control | What it does | Options/Range | Default |
|---|---|---|---|
| Mode | Colors the heatmap by a chosen analysis method | Amplitude, Frequency Bands, Pitch Class, Spectral Flux, Transients, Onsets, Temporal Envelope, Harmonics, HPSS, Formants, Spectral Centroid, Cracks, Phasiness, Clicks and Splices, Attack Smear, Wobble, Timbre Shift, Pre-Echo | Amplitude |
| dBFS | Normalizes the display so the loudest peak reads 0 dB | On / Off | On |
Some color modes reveal additional controls when selected, just like in the Spectrum Scope.
Display section
| Control | What it does | Options/Range | Default |
|---|---|---|---|
| Gamma | Adjusts contrast — values below 1 brighten quiet detail, above 1 emphasizes loud regions | 0.25 - 4.00 | 1.00 |
Navigation
- Drag to pan across the spectrogram.
- Scroll to zoom in and out.
3D Spectral Terrain
What it shows The spectrogram as a three-dimensional landscape — time along one axis, frequency along another, amplitude as the terrain height, colored by the active color mode.
When you’d switch to it When you want a physical, spatial feel for your sound’s structure. Peaks and valleys become obvious. Helpful for understanding complex spectral sculpting operations or just getting an intuitive read on the material.
Quick example
- Load a full mix or a textured pad sound.
- Switch to 3D Spectral Terrain and orbit around the landscape.
- Look for tall ridges (loud harmonics) and flat plains (quiet gaps).
- Connect a Push node, shift frequencies upward, and watch the ridges migrate along the frequency axis.
- Toggle between Point Cloud and Terrain modes to find the view you prefer.
Camera controls
| Action | How |
|---|---|
| Orbit (rotate the view) | Left-click and drag |
| Pan (slide the view) | Right-click and drag |
| Zoom | Scroll wheel |
| Reset to default angle | Reset View button in the Camera section |
Controls
Rendering section
| Control | What it does | Options/Range | Default |
|---|---|---|---|
| Mode | Switches between a solid mesh and a scattered dot display | Point Cloud / Terrain | Point Cloud |
| Point Size | Size of each dot (Point Cloud mode only) | 1.0 - 10.0 px | 1.1 px |
| Brightness | Overall brightness multiplier for the terrain colors | 0.50 - 3.00x | 1.00x |
| Key | Intensity of the main directional light | 0.00 - 3.00 | 1.60 |
| DoF | Strength of the depth-of-field blur (background softness) | 0.00 - 1.00 | 0.50 |
| Rim | Intensity of the rim (edge) light | 0.00 - 3.00 | 1.60 |
| DoF Range | How far the depth-of-field blur extends | 0.10 - 2.00 | 0.60 |
| Ambient | Base light level in shadowed areas | 0.00 - 1.00 | 0.60 |
Color Mode section
| Control | What it does | Options/Range | Default |
|---|---|---|---|
| Mode | Colors the terrain by a chosen analysis method | Amplitude, Frequency Bands, Pitch Class, Spectral Flux, Transients, Onsets, Temporal Envelope, Harmonics, HPSS, Formants, Spectral Centroid, Cracks, Phasiness, Clicks and Splices, Attack Smear, Wobble, Timbre Shift, Pre-Echo | Amplitude |
| dBFS | Normalizes the display so the loudest peak reads 0 dB | On / Off | On |
Some color modes reveal additional controls when selected, just like in the other scopes.
Display section
| Control | What it does | Options/Range | Default |
|---|---|---|---|
| Quality | Mesh resolution — lower values render faster | Full, High, Medium, Low | High |
| Grid | Shows a 3D reference grid over the terrain | On / Off | On |
| X (Time) | Spacing multiplier for time grid lines | 0.10 - 10.00x | 2.00x |
| Axes | Shows labeled frequency, time, and amplitude axes | On / Off | Off |
| Y (Amp) | Spacing multiplier for amplitude grid lines | 0.10 - 10.00x | 2.00x |
| Playhead | Shows or hides the moving playback plane | On / Off | On |
| Z (Freq) | Spacing multiplier for frequency grid lines | 0.10 - 10.00x | 1.00x |
Camera section
| Control | What it does |
|---|---|
| Reset View | Snaps the camera back to the default angle and distance |