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Editor Scopes

Four visual scopes for the Editor — waveform, spectrum, spectrogram, 3D terrain

Windows into your sound. Each scope shows the same audio from a different angle — as a waveform, a frequency chart, a heatmap, or a 3D terrain. Switch between them to see what your ears are hearing.

Editor Scopes

These four scopes display the output of whichever node is selected in the graph. They show the full buffer — the complete picture, not just what’s playing right now.


Waveform Scope

What it shows The raw audio waveform — amplitude over time, drawn as a continuous line for each channel.

When you’d switch to it When you need to see timing, loudness shape, or channel balance at a glance. Good for checking edits that affect dynamics or stereo width.

Quick example

  1. Load a drum loop into a LoadAudio node.
  2. Select that node — the Waveform Scope draws the full loop.
  3. Look for the transient spikes on each hit.
  4. Connect a compressor downstream, select it, and compare the peak heights before and after.

Controls

ControlWhat it doesOptions/RangeDefault
PlayheadShows or hides the moving playback position lineOn / OffOn

Spectrum Scope

What it shows Frequency content as vertical bars or a smooth curve — low frequencies on the left, high on the right, height represents loudness in dB.

When you’d switch to it When you want to see the frequency balance of your sound. Useful for spotting resonances, checking how an EQ or filter changed the spectrum, or comparing before and after with A/B.

Quick example

  1. Load a vocal recording.
  2. Switch to the Spectrum Scope to see where the voice sits in the frequency range.
  3. Connect a FrequencyRange extractor and isolate the 200-4000 Hz band.
  4. Select the extractor and confirm the spectrum now only shows that mid-range.

Controls

Color Mode section

ControlWhat it doesOptions/RangeDefault
dBFSNormalizes the display so the loudest peak reads 0 dBOn / OffOn
ModeColors the bars by a chosen analysis methodAmplitude, Frequency Bands, Pitch Class, Spectral Flux, Transients, Onsets, Temporal Envelope, Harmonics, HPSS, Formants, Spectral Centroid, Cracks, Phasiness, Clicks and Splices, Attack Smear, Wobble, Timbre Shift, Pre-EchoAmplitude

Some color modes reveal additional controls when selected (for example, Sensitivity and Duration sliders for Transients mode, or Harmonic/Percussive kernel sizes for HPSS). These appear automatically below the Mode dropdown.

Display section

ControlWhat it doesOptions/RangeDefault
QualityHow many frequency bins to displayFull, High, Medium, LowMedium
StyleBar chart or smooth curveBars / CurveBars
GridShows frequency and dB grid linesOn / OffOff
ReleaseHow quickly the bars fall after a peak — higher values hold peaks longer0.01 - 1.000.60

Advanced section

ControlWhat it doesOptions/RangeDefault
WeightingApplies a perceptual loudness curve to the displayNone, A-weighted, C-weightedNone
AveragingHow multiple frames are combined into one readingPeak, Arithmetic Mean, RMS (Energy)Peak

2D Spectrogram

What it shows A heatmap where time runs left to right, frequency runs bottom to top, and color represents intensity — the classic spectrogram view.

When you’d switch to it When you need to see how frequency content changes over time. Great for spotting harmonics, noise floors, transient details, or artifacts introduced by processing.

Quick example

  1. Load a piano chord.
  2. Switch to the 2D Spectrogram — you should see bright horizontal lines for each harmonic.
  3. Connect a Smooth sculpting node downstream.
  4. Select it and watch how the harmonic lines soften or spread in the heatmap.

Controls

Color Mode section

ControlWhat it doesOptions/RangeDefault
ModeColors the heatmap by a chosen analysis methodAmplitude, Frequency Bands, Pitch Class, Spectral Flux, Transients, Onsets, Temporal Envelope, Harmonics, HPSS, Formants, Spectral Centroid, Cracks, Phasiness, Clicks and Splices, Attack Smear, Wobble, Timbre Shift, Pre-EchoAmplitude
dBFSNormalizes the display so the loudest peak reads 0 dBOn / OffOn

Some color modes reveal additional controls when selected, just like in the Spectrum Scope.

Display section

ControlWhat it doesOptions/RangeDefault
GammaAdjusts contrast — values below 1 brighten quiet detail, above 1 emphasizes loud regions0.25 - 4.001.00

Navigation

  • Drag to pan across the spectrogram.
  • Scroll to zoom in and out.

3D Spectral Terrain

What it shows The spectrogram as a three-dimensional landscape — time along one axis, frequency along another, amplitude as the terrain height, colored by the active color mode.

When you’d switch to it When you want a physical, spatial feel for your sound’s structure. Peaks and valleys become obvious. Helpful for understanding complex spectral sculpting operations or just getting an intuitive read on the material.

Quick example

  1. Load a full mix or a textured pad sound.
  2. Switch to 3D Spectral Terrain and orbit around the landscape.
  3. Look for tall ridges (loud harmonics) and flat plains (quiet gaps).
  4. Connect a Push node, shift frequencies upward, and watch the ridges migrate along the frequency axis.
  5. Toggle between Point Cloud and Terrain modes to find the view you prefer.

Camera controls

ActionHow
Orbit (rotate the view)Left-click and drag
Pan (slide the view)Right-click and drag
ZoomScroll wheel
Reset to default angleReset View button in the Camera section

Controls

Rendering section

ControlWhat it doesOptions/RangeDefault
ModeSwitches between a solid mesh and a scattered dot displayPoint Cloud / TerrainPoint Cloud
Point SizeSize of each dot (Point Cloud mode only)1.0 - 10.0 px1.1 px
BrightnessOverall brightness multiplier for the terrain colors0.50 - 3.00x1.00x
KeyIntensity of the main directional light0.00 - 3.001.60
DoFStrength of the depth-of-field blur (background softness)0.00 - 1.000.50
RimIntensity of the rim (edge) light0.00 - 3.001.60
DoF RangeHow far the depth-of-field blur extends0.10 - 2.000.60
AmbientBase light level in shadowed areas0.00 - 1.000.60

Color Mode section

ControlWhat it doesOptions/RangeDefault
ModeColors the terrain by a chosen analysis methodAmplitude, Frequency Bands, Pitch Class, Spectral Flux, Transients, Onsets, Temporal Envelope, Harmonics, HPSS, Formants, Spectral Centroid, Cracks, Phasiness, Clicks and Splices, Attack Smear, Wobble, Timbre Shift, Pre-EchoAmplitude
dBFSNormalizes the display so the loudest peak reads 0 dBOn / OffOn

Some color modes reveal additional controls when selected, just like in the other scopes.

Display section

ControlWhat it doesOptions/RangeDefault
QualityMesh resolution — lower values render fasterFull, High, Medium, LowHigh
GridShows a 3D reference grid over the terrainOn / OffOn
X (Time)Spacing multiplier for time grid lines0.10 - 10.00x2.00x
AxesShows labeled frequency, time, and amplitude axesOn / OffOff
Y (Amp)Spacing multiplier for amplitude grid lines0.10 - 10.00x2.00x
PlayheadShows or hides the moving playback planeOn / OffOn
Z (Freq)Spacing multiplier for frequency grid lines0.10 - 10.00x1.00x

Camera section

ControlWhat it does
Reset ViewSnaps the camera back to the default angle and distance