Skip to main content
k2k audio logo k2k audio

Back to Lexique

Phase

Phase correction and creative phase manipulation

The invisible dimension. Phase controls how frequencies line up in time — repair artifacts from processing, lock harmonics together, or creatively scramble phase for new textures.


Phase Repair

What it does — Detects and corrects phase damage introduced by other processing, using five specialized repair modes that each target a different type of artifact.

When you’d reach for it — You ran a spectral effect and the result sounds “swimmy,” clicky, or smeared compared to the original. You have the original signal available and want surgical, targeted correction rather than blanket smoothing.

Quick example

  1. Connect your processed signal to the first input and the original (pre-processing) signal to the second input.
  2. Set the Mode to Phasiness for general tonal correction, or Cracks if you hear sharp glitches.
  3. Start with Strength around 0.70 and Sensitivity at 0.50.
  4. If artifacts remain, try switching the mode — Wobble for sustained-note shimmer, Clicks for splice-point pops, Leak for pre-echo bleed.

Parameters

ParameterWhat it controlsRangeSweet spot hint
ModeType of phase damage to target: Phasiness, Cracks, Clicks, Wobble, Leak5 optionsStart with Phasiness for general cleanup
StrengthHow aggressively corrections are applied0.00 — 1.000.60 — 0.80 for transparent repair
SensitivityDetection threshold for identifying damaged regions0.00 — 1.000.50 catches most artifacts without false positives
Mag FloorMagnitude threshold below which bins are left alone-96 dB — 0 dB-60 dB ignores noise floor

Mode-specific parameters

ModeParameterWhat it controlsRange
PhasinessSub-lensTonal or Broadband detection focus2 options
PhasinessIF RefineUses instantaneous frequency for more precise correctionOn / Off
CracksSub-lensWhere to look: Sustain, Attacks, or All3 options
CracksInterpolationLinear or Hermite curve across the crack2 options
CracksMax FramesMaximum crack width to repair1 — 16
ClicksSub-lensSustain or Attacks focus2 options
ClicksFade FramesCrossfade length at splice boundaries1 — 32
ClicksInterp MagAlso interpolate magnitude across the breakOn / Off
WobbleSub-lensJitter (fast instability) or Drift (slow wander)2 options
WobbleLPF HzCutoff for the stabilizing low-pass filter0.5 — 20.0 Hz
LeakSub-lensForward or Backward leakage detection2 options
LeakDirectionRepair forward only, backward only, or both3 options
LeakRangeHow far in time to search for leakage1.0 — 50.0 ms

Harmonic Phase Repair

What it does — Restores the natural phase relationships between harmonics of pitched sounds, fixing timbral damage that standard phase repair misses.

When you’d reach for it — A vocal or instrument sounds “hollow” or “phasey” after processing even though the spectrum looks fine. The harmonics are all there but their phase alignment has drifted, changing the timbre.

Quick example

  1. Connect your processed signal to the first input and the clean original to the second input.
  2. Set Mode to Drift for sustained notes that shimmer unnaturally, or Lock if the timbre shifted noticeably.
  3. Adjust F0 Min and F0 Max to bracket the pitch range of your source material.
  4. Raise Harmonics if the source has rich overtone content (strings, brass).

Parameters

ParameterWhat it controlsRangeSweet spot hint
ModeRepair strategy: Lock (restore relationships to original), Drift (stabilize wandering relationships), Both (Lock then Drift)3 optionsDrift for subtle shimmer, Lock for obvious timbre shifts
StrengthBlend between damaged and repaired phase0.00 — 1.000.60 — 0.80
SensitivityDetection threshold for damaged harmonics0.00 — 1.000.50
Mag FloorIgnore bins below this level-96 dB — 0 dB-60 dB
HarmonicsNumber of harmonics to track and repair4 — 3216 covers most tonal content
F0 MinLowest fundamental frequency to detect20 — 500 Hz50 Hz for bass, 100 Hz for vocals
F0 MaxHighest fundamental frequency to detect200 — 2000 Hz800 Hz for vocals, 2000 Hz for violin
LPF AlphaSmoothing factor for Drift mode (lower = smoother)0.01 — 0.500.10 balances stability and responsiveness

Transient Repair

What it does — Targets phase and magnitude damage specifically at note onsets, using four scans that each address a different way transients get broken by spectral processing.

When you’d reach for it — Your drum hits sound soft or “pre-echoed” after processing. Attacks that were sharp in the original now feel diffuse, smeared, or have a ghostly buildup right before the hit.

Quick example

  1. Connect your processed signal to the first input and the original to the second input.
  2. Set Scan to Pre-Echo if you hear ghost energy before attacks, or Smearing if hits feel mushy.
  3. Narrow Focus Lo and Focus Hi to the frequency range where transients live (200 — 8000 Hz is a good start).
  4. Adjust Attack to match the onset duration of your material — shorter for clicks, longer for plucked strings.

Parameters

ParameterWhat it controlsRangeSweet spot hint
ScanType of transient damage: Pre-Echo, Dispersion, Smearing, Phase Breaks4 optionsPre-Echo is the most common spectral processing artifact
StrengthHow much correction to apply0.00 — 1.000.70
SensitivityDetection threshold for damaged onsets0.00 — 1.000.50
Mag FloorIgnore bins below this level-96 dB — 0 dB-60 dB
Focus LoLow frequency boundary for the repair region20 — 20000 Hz200 Hz to skip sub-bass
Focus HiHigh frequency boundary for the repair region20 — 20000 Hz8000 Hz captures most transient energy
AttackDuration of the onset region to analyze and repair10 — 200 ms50 ms for percussive material

Phase Playground

What it does — Creative phase manipulation with six modes for smoothing, scrambling, locking, pushing, shifting, or inverting the phase of your signal within a target frequency range.

When you’d reach for it — You want to design new textures, add stereo width tricks, create comb-filter effects, or just experiment with what happens when you mess with phase on purpose. This is a sound design tool, not a repair tool.

Quick example

  1. Connect any signal to the input.
  2. Set Mode to Randomize and Amount to around 30% for a subtle decorrelation effect.
  3. Use Freq Lo and Freq Hi to limit the effect to a specific band — randomizing only above 2000 Hz keeps the low end solid while adding air.
  4. Try Push mode with a small Push value (1 — 3 ms) for comb-filter coloring.

Parameters

ParameterWhat it controlsRangeSweet spot hint
ModeEffect type: Smooth, Randomize, Lock, Push, Shift, Invert6 optionsRandomize and Push are the most immediately useful for sound design
AmountWet/dry blend of the phase manipulation0 — 100%20 — 50% for subtle texture, 100% for full effect
Freq LoLow frequency boundary of the affected range20 — 20000 Hz20 Hz for full-range, higher to protect low end
Freq HiHigh frequency boundary of the affected range20 — 20000 Hz20000 Hz for full-range
PushTime offset per frequency (Push mode only) — creates comb-filter patterns-20.0 — +20.0 ms1 — 5 ms for classic flanger-like coloring
ShiftConstant phase rotation applied to all bins (Shift mode only)-180 — +180 degrees90 degrees for maximum stereo difference when mixed with dry
SeedRandom number seed for Randomize mode — same seed always gives the same result0 — 999999Change it until you like the texture