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Filter

Shape the frequency spectrum — EQ, resonators, adaptive filters

Sculpt the frequency spectrum like shaping clay on a potter’s wheel. Cut what you don’t want, boost what you do, and let resonances ring or vanish.


Multimode Filter

What it does — Runs your signal through one of five classic filter algorithms, each with its own character, from surgical Butterworth to screaming 303 acid.

When you’d reach for it — You need a filter and you want to pick the personality. Clean for transparent mix work, Moog for warm analog sweeps, 303 for acid bass lines, Diode for gritty saturation, ZDF for fast automated cutoff movements that stay stable.

Quick example

  1. Drop a Multimode Filter after your audio source.
  2. Set the algorithm to Moog and the mode to LP (lowpass).
  3. Bring the Cutoff down to around 800 Hz.
  4. Push Resonance to 0.7 for that self-oscillation bloom.
  5. Automate Cutoff with an envelope for a classic filter sweep.

Parameters

ParameterWhat it controlsRangeSweet spot hint
AlgorithmFilter model: Clean, Moog, 303, Diode, ZDF5 choicesMoog for warmth, ZDF for modulation
ModeFilter shape: LP, HP, BP, BR (Clean adds Notch, Peaking, Lo Shelf, Hi Shelf)4-8 choicesLP is home base
CutoffCorner frequency20 - 20 000 Hz800 Hz for bass warmth, 3 kHz for presence
ResonancePeak emphasis at cutoff0 - 100%50% for color, 85%+ for self-oscillation
DrivePre-filter saturation0 - 100%20% for subtle grit
SteepCascade two stages for 24 dB/oct slope (Clean only)On / OffOn for steep surgical cuts
GainBoost/cut at target frequency (Clean Peaking/Shelf modes)dB0 dB neutral
Dry/WetParallel blend with unfiltered signal0 - 100%100% for full effect

Parametric EQ

What it does — Splits the spectrum into four adjustable bands (low shelf, two sweepable mids, high shelf) and lets you boost or cut each one independently.

When you’d reach for it — You want broad tonal shaping across the whole spectrum: tame a muddy low end, carve out a midrange pocket, add some air on top. The interactive frequency-response display makes it easy to see what you are doing.

Quick example

  1. Connect your source into the Parametric EQ.
  2. Pull the Low Gain shelf down by -3 dB to tighten the bass.
  3. Set Mid 1 Freq to 400 Hz and cut Mid 1 Gain by -4 dB to clear mud.
  4. Bump High Gain up +2 dB for some sparkle.

Parameters

ParameterWhat it controlsRangeSweet spot hint
Low FreqShelf corner for bass bandHzSet once, leave around 80-120 Hz
Low GainBoost or cut below shelf corner-18 to +18 dBSubtle moves: +/- 3 dB
Low QShelf slope steepnessQ valueLower Q for gentle rolloff
Mid 1 FreqCenter frequency of first peaking band100 - 4 000 Hz300-800 Hz for body
Mid 1 GainBoost or cut at Mid 1 center-18 to +18 dBCut mud at -3 to -5 dB
Mid 1 QBandwidth of first band (scroll wheel in widget)Q valueNarrow Q for surgical, wide for tonal
Mid 2 FreqCenter frequency of second peaking band500 - 16 000 Hz2-5 kHz for presence
Mid 2 GainBoost or cut at Mid 2 center-18 to +18 dB+2 dB presence lift
Mid 2 QBandwidth of second bandQ valueMatch width to the problem
High FreqShelf corner for treble bandHz8-12 kHz for air
High GainBoost or cut above shelf corner-18 to +18 dB+2 dB for sheen
High QShelf slope steepnessQ valueLower Q for smooth shelf
MixParallel blend with dry signal0 - 100%100% for standard EQ use

Comb Resonator

What it does — Creates pitched resonances by feeding a delay line back into itself, producing metallic, robotic, or string-like tones from any input.

When you’d reach for it — You want to add a tonal, pitched ring to a sound. Use Comb mode for metallic robot vibes, String mode for plucked Karplus-Strong textures, and Waveguide mode for more natural resonance with damping that mimics a physical string decaying over time.

Quick example

  1. Feed a noise burst or percussion hit into the Comb Resonator.
  2. Set mode to String and Frequency to 220 Hz (A3).
  3. Push Feedback to 95% for a long, plucked decay.
  4. Set Mix to 50% to keep some of the original attack.

Parameters

ParameterWhat it controlsRangeSweet spot hint
ModeResonator type: Comb, String, Waveguide3 choicesString for plucked tones
FrequencyPitch of the resonance20 - 2 000 HzTune to a musical note
FeedbackHow long the resonance rings0 - 99.9%90% for a medium decay, 98%+ for infinite drones
DampingLowpass cutoff inside the feedback loop (mostly affects Waveguide)500 - 16 000 Hz5 000 Hz for natural string damping
MixBlend between dry input and resonated signal0 - 100%50% default keeps the attack intact

Envelope Resonator

What it does — Places up to eight resonant peaks across the spectrum and scales their intensity in real time based on how loud the input signal is.

When you’d reach for it — You want resonances that breathe with the performance. A quiet passage stays clean; a loud hit rings out through the peaks. Set Env Depth to 0% and you get a static resonant EQ with no dynamic behavior, useful on its own.

Quick example

  1. Connect a vocal or drum loop to the Envelope Resonator.
  2. Click in the frequency-response widget to place two peaks: one around 800 Hz, another at 3 kHz.
  3. Set Env Depth to 75% so the peaks only fully open on loud transients.
  4. Shorten Attack to 5 ms and lengthen Release to 300 ms for a punchy, ringing tail.
  5. Adjust each peak’s Q by scrolling over its handle (tighter Q = sharper ring).

Parameters

ParameterWhat it controlsRangeSweet spot hint
AttackHow fast peaks respond to rising level0.1 - 200 ms5-15 ms for percussive response
ReleaseHow fast peaks fade after level drops10 - 1 000 ms100-300 ms for natural decay
SensitivityShifts the detection level up or down-24 to +24 dB0 dB default; raise for quiet sources
Env DepthHow much the envelope scales peak gain (0% = static resonance)0 - 100%75% for dynamic, 0% for fixed EQ
Detection ModeLevel measurement: Peak or RMS2 choicesRMS for smoother tracking
Min FreqLow bound of detection range20 - 20 000 Hz20 Hz to detect full spectrum
Max FreqHigh bound of detection range20 - 20 000 HzNarrow to focus on a specific band
Peaks (widget)Frequency, gain, and Q of each resonance (up to 8)Freq 20-20k Hz, Gain -24 to +24 dB, Q 0.5-20Place peaks at formant frequencies
MixBlend between dry and resonated signal0 - 100%100% for full effect
OutputFinal output level trim-12 to +12 dB0 dB unless compensating

Adaptive Notch

What it does — Automatically detects up to four prominent spectral peaks and follows them with narrow notch filters, removing them even as they drift in frequency.

When you’d reach for it — A recording has hum, feedback whine, or a mechanical resonance that wanders in pitch. Instead of placing a static notch and hoping, this node tracks the offending frequency and stays locked on it frame by frame.

Quick example

  1. Feed the noisy recording into the Adaptive Notch.
  2. Set Notches to 2 (one for the fundamental hum, one for its harmonic).
  3. Lower the Threshold to -30 dB so quieter hum lines get detected.
  4. Narrow the Width to 15 Hz to avoid eating surrounding content.
  5. Listen and adjust Depth until the hum vanishes without artifacts.

Parameters

ParameterWhat it controlsRangeSweet spot hint
NotchesNumber of independent tracking filters1 - 41 for single hum, 2-3 for harmonics
WidthHow wide each notch cuts1 - 200 Hz15-30 Hz for hum, wider for feedback
DepthHow deep the notch attenuates-60 to 0 dB-40 dB removes most problems cleanly
SpeedHow fast the notch follows a moving frequency0.01 - 1.000.5 balances tracking and stability
ThresholdDetection sensitivity (relative to loudest peak)-60 to -6 dB-24 dB default; lower for faint hum
PersistenceMinimum frames a peak must appear before the notch activates1 - 20 frames5 prevents false triggers
Min FreqLower bound of the detection range20 - 20 000 Hz30 Hz to catch mains hum
Max FreqUpper bound of the detection range100 - 20 000 Hz16 000 Hz default
MixBlend between original and notched signal0 - 100%100% for full removal
GainOutput level trim-24 to +24 dB0 dB unless compensating

Monophonic Noise Filter

What it does — Detects the pitch of a monophonic source frame by frame, builds a harmonic grid, and separates the tonal content from everything inharmonic (breath, noise, bow scrape).

When you’d reach for it — You have a solo vocal, flute, cello, or any single-pitched source and you want to isolate just the clean harmonics or just the breathy, noisy texture. The node outputs both sides so you can process them independently and recombine later.

Quick example

  1. Connect a solo vocal recording to the Monophonic Noise Filter.
  2. Set the mode to Both Outputs to get harmonics and noise on separate outputs.
  3. Lower Tolerance to 30 cents for a tighter harmonic grid.
  4. Raise Softness to 0.7 for a gentle crossover between harmonic and noise.
  5. Route the noise output through a separate chain (e.g., gentle reverb on breath).

Parameters

ParameterWhat it controlsRangeSweet spot hint
ModeWhat comes out of the primary output: Noise Only, Harmonics Only, or Both Outputs (complement on second port)3 choicesBoth Outputs for maximum flexibility
ToleranceHow close a frequency must be to a harmonic to count as tonal5 - 200 cents50 cents default; tighten for cleaner split
SoftnessMask crossfade between harmonic and noise regions0 - 10.5 for balanced; 0 for hard cut
HarmonicsNumber of harmonic partials in the grid4 - 6416-32 covers most instruments
Min F0Lowest expected pitch20 - 500 Hz50 Hz for bass voice, 200 Hz for flute
Max F0Highest expected pitch100 - 4 000 Hz2 000 Hz covers most solo sources
ConfidenceMinimum pitch-detection confidence to accept a frame0.10 - 0.900.3 default; raise if tracking jumps
MedianPitch-smoothing window size (odd numbers)1 - 15 frames7 for stable tracking
SmoothExponential smoothing on pitch contour0 - 0.950.7 for natural legato
MixBlend between dry and separated output0 - 100%100% for full separation
GainOutput level trim-24 to +24 dB0 dB unless compensating