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Distortion

Saturation, clipping, bit crushing, and wavefolding

From gentle warmth to full destruction. These nodes add harmonics, fold waveforms, crush bits, and push audio past its limits — the sonic equivalent of overdriving a tube amp or dragging tape across a magnet.


Native Saturator

What it does — Adds analog-style harmonic coloring by pushing audio into soft saturation across five circuit models.

When you’d reach for it — Your mix sounds sterile or too clean and you want that lived-in warmth that tape machines and tube preamps give for free. Also great for thickening thin vocals or adding body to a direct-recorded bass.

Quick example

  1. Connect your audio source to the Saturator input.
  2. Set the mode to Tape for gentle warmth.
  3. Push Drive to around 8 dB and pull Saturation to 0.4.
  4. Roll Tone down to 5000 Hz to keep the added harmonics from getting harsh.
  5. Blend to taste with Dry/Wet at 0.60.

Parameters

ParameterWhat it controlsRangeSweet spot hint
DriveHow hard the signal hits the saturation stage0 — 24 dB4—10 dB for warming, 16+ for crunch
SaturationDepth of the nonlinear curve0.00 — 1.000.3—0.5 for musical color
ToneLow-pass filter on the saturated signal200 — 20 000 Hz4000—8000 Hz tames fizz
OutputPost-saturation gain trim-12 — +12 dBCompensate for drive increase
ModeCircuit model: Tape, Tube, Transistor, Diode, Hard Clip5 modesTape/Tube for warmth, Transistor/Diode for edge
Dry/WetBalance between original and saturated signal0.00 — 1.000.50—0.70 for parallel saturation

Native Soft Clipper

What it does — Gently rounds off signal peaks using anti-aliased waveshaping, keeping loudness gains clean and alias-free.

When you’d reach for it — You need a transparent limiter-style effect that catches peaks without the pumping of a compressor. Ideal as the last step before output to shave off transients while preserving the character of the sound.

Quick example

  1. Feed a drum bus into the Soft Clipper.
  2. Set Threshold to 0.6 so only the loudest transients get shaped.
  3. Keep Hardness around 0.3 for a smooth knee.
  4. Leave Oversample on for the cleanest result.
  5. Adjust Output to match the perceived loudness of the original.

Parameters

ParameterWhat it controlsRangeSweet spot hint
DriveInput gain before clipping0 — 24 dB3—8 dB for subtle shaping
ThresholdLevel where clipping begins0.10 — 1.000.6—0.8 catches just the peaks
HardnessSharpness of the clipping knee0.00 — 1.000.2—0.4 for gentle rounding
OutputPost-clipper gain trim-12 — +12 dBMatch loudness with bypass
ModeClipping curve: Tanh, Polynomial, Sine3 modesTanh is the most transparent
OversampleEnables oversampling to reduce aliasingOn / OffLeave on unless CPU is tight
Dry/WetBalance between original and clipped signal0.00 — 1.000.80—1.00 for peak control

Native Distortion

What it does — Aggressive waveshaping with four clipping algorithms, a bias control for asymmetry, and an optional cabinet simulation.

When you’d reach for it — You want to destroy something on purpose. Mangling a synth lead, turning a clean guitar into a wall of fuzz, or creating sound-design textures where recognizability is the enemy.

Quick example

  1. Connect a synth pad to the Distortion input.
  2. Choose Foldback mode for complex harmonic content.
  3. Crank Drive to 24 dB.
  4. Shift Bias to 0.15 to break the symmetry and add odd harmonics.
  5. Enable Cabinet to round off the harshest frequencies.

Parameters

ParameterWhat it controlsRangeSweet spot hint
DriveInput gain into the clipping stage0 — 48 dB12—24 dB for heavy distortion
TonePost-distortion low-pass filter200 — 20 000 Hz3000—6000 Hz tames digital harshness
BiasDC offset before clipping, creates asymmetric waveshaping-0.50 — +0.50Small amounts (0.05—0.15) add character
OutputPost-distortion gain trim-24 — +12 dBPull back to compensate for extreme drive
ModeClipping algorithm: Hard, Foldback, Asymmetric, Rectifier4 modesFoldback for synths, Hard for guitars
Rectifier TypeHalf-wave or Full-wave rectification (active in Rectifier mode)2 typesFull-wave for octave-up effect
CabinetEnables a speaker cabinet simulation filterOn / OffSmooths out digital harshness
Dry/WetBalance between original and distorted signal0.00 — 1.000.50 for parallel grit

Bit Crusher

What it does — Reduces bit depth and effective sample rate to create lo-fi digital artifacts, from subtle warmth to full-on retro crunch.

When you’d reach for it — You are going for an 8-bit aesthetic, degrading a sample to sound like it came off a vintage sampler, or adding gritty texture to hi-hats and percussion.

Quick example

  1. Send a melodic loop into the Bit Crusher.
  2. Drop Bit Depth to 8 for a chunky, quantized character.
  3. Raise Rate Factor to 8 to hear obvious staircase aliasing.
  4. Turn on Pre-Filter to keep the aliasing musical rather than chaotic.
  5. Set Dry/Wet to 0.60 so the original transients still poke through.

Parameters

ParameterWhat it controlsRangeSweet spot hint
Bit DepthNumber of quantization bits1 — 16 bits6—10 for audible but musical crush
Rate FactorSample rate reduction factor — higher values mean more decimation1 — 324—10 for obvious aliasing
Pre-FilterLow-pass filter before rate reduction to tame aliasingOn / OffOn for musical results
DitherAmount of noise added during requantization0.00 — 1.000.2—0.4 smooths harsh steps
JitterRandom variation in sample-hold timing0.00 — 1.00Small amounts (0.05—0.15) for analog wobble
Output GainPost-crush gain trim-24 — +12 dBCompensate for level changes
Stereo WidthDecorrelation between left and right crush timing0 — 200%100% for normal stereo, 50% for subtle movement
Dry/WetBalance between original and crushed signal0.00 — 1.000.50—0.80 depending on taste

Harmonic Shaper

What it does — Generates precise harmonics using Chebyshev polynomials, giving you individual level control over harmonics 1 through 8.

When you’d reach for it — You want to add specific overtones to a sound rather than broad-stroke saturation. Perfect for enriching a sine-heavy sub bass with a controlled 3rd and 5th harmonic so it translates on small speakers, or for giving a dull sample more presence without changing its fundamental character.

Quick example

  1. Feed a sub bass into the Harmonic Shaper.
  2. Keep H1 (fundamental) at 100%.
  3. Raise H3 to 40% and H5 to 25% for odd-harmonic presence.
  4. Leave even harmonics (H2, H4, H6, H8) low for a hollow, clarinet-like color.
  5. Pull Output Gain to 0.7 to avoid clipping.

Parameters

ParameterWhat it controlsRangeSweet spot hint
Input GainLevel going into the shaping stage0.10 — 2.000.8—1.2 for clean shaping
Output GainLevel coming out of the shaping stage0.10 — 2.000.6—0.9 to avoid clipping
H1Fundamental level0 — 100%Usually stays at 100%
H22nd harmonic (octave)0 — 100%20—40% for warmth
H33rd harmonic (octave + fifth)0 — 100%15—35% for presence
H44th harmonic (two octaves)0 — 100%Subtle, 5—15%
H55th harmonic0 — 100%10—25% for bite
H66th harmonic0 — 100%5—10% adds shimmer
H77th harmonic0 — 100%5—10% for metallic edge
H88th harmonic0 — 100%Keep low (under 10%) to avoid harshness
Dry/WetBalance between original and shaped signal0.00 — 1.000.70—1.00 for enrichment

Wavefolder

What it does — Folds the waveform back on itself when it exceeds a threshold, creating complex, evolving harmonic content that responds dynamically to input level.

When you’d reach for it — You are designing sounds from simple waveforms and want that signature West Coast synthesis texture — metallic, bell-like, and alive. Also great for turning a boring pad into something that shifts and breathes as the amplitude changes.

Quick example

  1. Start with a sine or triangle wave into the Wavefolder.
  2. Set Fold Amount to 3.0 for moderate complexity.
  3. Leave Symmetry at 0.0 for balanced folding on both halves.
  4. Choose the Single stage for a clear, controllable result.
  5. Automate Fold Amount with a slow LFO for evolving timbral movement.

Parameters

ParameterWhat it controlsRangeSweet spot hint
Fold AmountHow many times the wave folds back1.0 — 10.02.0—4.0 for musical results, 7+ for chaos
SymmetryShifts the folding center, making positive and negative folds unequal-1.00 — +1.000.0 for clean folds, 0.1—0.3 for asymmetric color
StagesNumber of cascaded folding passes: Single, Double, Quad3 settingsSingle for clarity, Quad for extreme density
Dry/WetBalance between original and folded signal0.00 — 1.000.50—0.80 to keep the fundamental anchored
PresetQuick starting points: Subtle, Medium, Heavy, West Coast, Chaotic5 presetsWest Coast is the classic starting point