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Crossmorph

Blend and morph two sounds together

Blend two sounds into one. Like double-exposing two photographs — morph timbres, swap spectral shapes, crossfade by frequency, or transfer the character of one sound onto another.


Visual Blend

What it does — Combines two spectral inputs using classic image-style blend modes: additive, multiply, maximum, minimum, screen, or difference.

When you’d reach for it — You have two processed versions of a sound (say, extracted transients and a smoothed sustain) and need to recombine them, or you want to layer two spectra with precise control over how overlapping energy interacts.

Quick example

  1. Connect your two sources to Input A and Input B.
  2. Set the blend mode to Additive for a natural layering.
  3. Dial Mix to 0.50 for an even balance.
  4. Switch Phase to Dominant so the louder source always drives phase.
  5. Enable Loop B if the second source is shorter and you want it to repeat.

Parameters

ParameterWhat it controlsRangeSweet spot hint
MixBalance between A and the blended result0.00 — 1.000.50 for equal weight
Blend modeHow magnitudes combine (Additive, Multiply, Maximum, Minimum, Screen, Difference)6 modesAdditive for layering, Multiply for masking
PhaseWhich source provides phase information (From A, From B, Interp, Dominant)4 modesDominant keeps the cleaner phase
Loop BWhether B repeats when shorter than Aon / offOn when B is a short texture

Visual Morph

What it does — Fits B-spline curves to the spectral peaks of both sources, then reshapes A’s peak profile toward B’s using ratio correction and phase reconstruction.

When you’d reach for it — You want A to gradually take on B’s spectral shape without a simple crossfade — the peaks themselves migrate, keeping a sense of natural transition rather than volume blending.

Quick example

  1. Feed a vocal into Input A and a cello into Input B.
  2. Set Morph to 0.30 for a subtle reshaping.
  3. Listen — A’s formants shift toward the cello’s resonance profile.
  4. Push Morph higher (0.70+) for a more dramatic transformation.

Parameters

ParameterWhat it controlsRangeSweet spot hint
MorphHow far A’s spectral profile moves toward B’s0.00 — 1.000.30 — 0.50 for recognizable hybrids
Loop BWhether B repeats when shorter than Aon / offOn for short reference textures

Spectral Morph

What it does — Decomposes both sources into harmonic, percussive, and residual layers (HPSS), then lets you blend each layer independently between the two inputs.

When you’d reach for it — You want drum attacks from one source with the tonal sustain of another, or you need to swap just the noise floor between two recordings while keeping everything else intact.

Quick example

  1. Connect a drum loop to Source A and a synth pad to Source B.
  2. Set Percussive to 0.00 (keep A’s attacks) and Harmonic to 1.00 (take B’s tonal body).
  3. Leave Residual at 0.50 for a blended noise floor.
  4. Raise Separation if the layers bleed into each other too much.

Parameters

ParameterWhat it controlsRangeSweet spot hint
HarmonicBlend position for tonal/harmonic content0.00 — 1.000 = A’s harmonics, 1 = B’s harmonics
PercussiveBlend position for transient/percussive content0.00 — 1.000 = A’s attacks, 1 = B’s attacks
ResidualBlend position for noise/residual content0.00 — 1.000.50 for natural blending
SeparationHow aggressively HPSS separates the layers0.00 — 1.000.70 — 1.00 for clean separation
B loopWhether B repeats when shorter than Aon / offOn when sources differ in length

Timbre Morph

What it does — Reshapes A’s timbral character toward B by computing perceptual differences (centroid, spread, tilt, flatness) and applying scaled corrections to A’s own spectrum.

When you’d reach for it — You want a flute to gradually sound more like an oboe without replacing it — the pitch, rhythm, and structure stay from A, but the “color” shifts toward B.

Quick example

  1. Connect the flute to Input A and the oboe to Input B.
  2. Set Morph to 0.40 for a partial timbral shift.
  3. Raise Harmonics weight to emphasize the harmonic recipe change.
  4. Lower Noise weight if the noise floor transformation is too aggressive.
  5. Adjust Gain if the output level has drifted.

Parameters

ParameterWhat it controlsRangeSweet spot hint
MorphMaster intensity of all timbral corrections0.00 — 1.000.30 — 0.60 for musical results
HarmonicsWeight of the harmonic ratio correction0.00 — 1.001.00 to fully reshape harmonic recipe
H/P/RWeight of harmonic/percussive/residual rebalancing0.00 — 1.001.00 for full component rebalancing
DecayWeight of temporal decay rate morphing0.00 — 1.000.50 — subtle changes to sustain character
NoiseWeight of noise floor spectral shaping0.00 — 1.000.50 to avoid over-shaping quiet regions
GainOutput level adjustment-24 dB — +24 dB0 dB unless compensating for level drift
PhaseHow phases are combined (Preserve, Blend, Dominant)3 modesDominant for cleanest results
Loop BWhether B repeats when shorter than Aon / offOn when sources differ in length

Spectral Vocoder

What it does — Imposes the modulator’s per-band amplitude dynamics onto the carrier’s spectrum, creating classic vocoder effects where one sound “speaks” with another’s voice.

When you’d reach for it — You have a harmonically rich carrier (synth pad, strings) and want a voice or drum pattern to shape its dynamics in real time — talking synths, rhythmic filtering, robotic vocals.

Quick example

  1. Connect a synth pad to the Carrier input and a vocal to the Modulator input.
  2. Set Depth to 1.00 for full vocoding.
  3. Adjust Formant to shift the vocal character up or down in semitones.
  4. Enable Swap if you accidentally connected the inputs backward.

Parameters

ParameterWhat it controlsRangeSweet spot hint
DepthHow strongly the modulator shapes the carrier0.00 — 1.001.00 for classic vocoder; lower for subtle rhythm
FormantShifts the modulator’s spectral envelope up/down-12 — +12 semitones0 for natural; +2 to +4 for chipmunk effect
GainOutput level0.00 — 2.001.00 unless compensating
SwapExchanges carrier and modulator inputson / offOff by default
Mod loopWhether the modulator loops when shorter than carrieron / offOn when modulator is a short phrase

Spectral Convolution

What it does — Captures the average or peak spectral shape of an impulse sound, then stamps that shape onto a main signal by multiplying their spectra bin-by-bin.

When you’d reach for it — You want to color one sound with the spectral fingerprint of another — make a piano sound like it was recorded through a guitar body, or imprint a room’s resonance profile onto a dry recording.

Quick example

  1. Connect your dry signal to Main and the reference sound to Impulse.
  2. Choose Average capture for a smooth overall shape, or Peak for a brighter, more aggressive stamp.
  3. Set Mix to 1.00 for full imprinting.
  4. If the output is too quiet, raise Normalize toward 1.00 to restore the original peak level.

Parameters

ParameterWhat it controlsRangeSweet spot hint
Capture modeHow the impulse envelope is measured (Average or Peak)2 modesAverage for smooth; Peak for bright/aggressive
Imp GainPre-gain on the impulse envelope before application-24 dB — +24 dB0 dB for neutral
NormalizeHow much to restore the original peak level after imprinting0.00 — 1.001.00 to match input loudness
MixDry/wet balance0.00 — 1.001.00 for full effect
Out GainFinal output level adjustment-24 dB — +24 dB0 dB unless compensating

Formant Morph

What it does — Interpolates the vocal formant structure between two sounds using cepstral envelope extraction, creating smooth vowel-like transitions in log domain.

When you’d reach for it — You want one vocal to gradually take on the vowel shapes of another, or you need to morph the resonant body of one instrument into another while preserving the original excitation (pitch and harmonics).

Quick example

  1. Connect an “ah” vowel to Input A and an “ee” vowel to Input B.
  2. Set Morph to 0.50 for a halfway vowel.
  3. Keep Excitation on Source A so the pitch stays anchored.
  4. Raise Order if the formant shape needs more detail (higher = sharper formants).

Parameters

ParameterWhat it controlsRangeSweet spot hint
MorphHow far the formant envelope moves from A toward B0.00 — 1.000.50 for a balanced hybrid vowel
OrderCepstral envelope resolution (lower = broader formants, higher = sharper)2 — 4020 for typical vocals; 8 — 12 for broad instrumental shapes
ExcitationWhich source provides the pitch/harmonic structure (Source A, Source B, Blend)3 modesSource A to keep A’s pitch
PhaseHow phases are combined (Preserve, Dominant, Blend)3 modesDominant for cleanest results

LFO Crossfade

What it does — Crossfades between two audio sources using an LFO, creating rhythmic pulsing transitions with selectable waveform shapes and crossfade curves.

When you’d reach for it — You want an automated, rhythmic back-and-forth between two sounds — tremolo-style gating, DJ-style crossfades, or a breathing pulsation between textures.

Quick example

  1. Connect two textures to Input A and Input B.
  2. Choose Triangle for a smooth back-and-forth sweep.
  3. Set Rate to 0.50 Hz for a slow breathing effect.
  4. Set Bias to 0.50 so the crossfade centers equally between both sources.
  5. Switch Curve to Equal Power so energy stays constant through the transition.

Parameters

ParameterWhat it controlsRangeSweet spot hint
ShapeLFO waveform (Sine, Triangle, Saw Up, Saw Down, Square, S&H, Noise)7 shapesSine for smooth; Square for hard chops
RateLFO speed0.01 — 50.00 Hz0.25 — 2.00 Hz for musical pulsation
DepthLFO modulation intensity0.00 — 1.001.00 for full swing; lower for gentle undulation
BiasResting crossfade position (0 = all A, 1 = all B)0.00 — 1.000.50 for equal center
CurveCrossfade gain law (Linear, Equal Power, S-Curve, Log)4 curvesEqual Power for constant energy

Spectral Magnitude Crossfade

What it does — Crossfades between two spectra with an LFO that sweeps across frequency, so different frequency bands transition at different times, creating a wave-like spectral motion.

When you’d reach for it — You want something more alive than a flat crossfade — a sweep that rolls through the spectrum, revealing B’s bass before its treble (or vice versa), adding spatial movement to a blend.

Quick example

  1. Connect two sources to Input A and Input B.
  2. Set the sweep direction to Low-High so bass frequencies crossfade first.
  3. Set Rate to 0.50 Hz and Spread to 2.0 for a wide, slow spectral wave.
  4. Adjust Center to focus the sweep origin around 1000 Hz.

Parameters

ParameterWhat it controlsRangeSweet spot hint
ShapeLFO waveform for the sweep (Sine, Triangle, Saw Up, Saw Down, Square)5 shapesSine for smooth rolling
RateLFO speed0.01 — 50.00 Hz0.25 — 1.00 Hz for audible sweeps
DepthHow far the LFO pushes the mix from the bias position0.00 — 1.001.00 for full crossfade range
BiasResting mix position0.00 — 1.000.50 for centered
Sweep directionWhich frequencies lead the crossfade (Low-High, High-Low, Center)3 modesLow-High for rising sweep
CenterFrequency anchor for the sweep pattern50 — 10000 Hz1000 Hz for a balanced midpoint
SpreadHow many octaves the phase offset covers0.0 — 4.02.0 for a wide, visible sweep
B loopWhether B repeats when shorter than Aon / offOn when sources differ in length

Multi-Band Crossfade

What it does — Splits the spectrum into 2—8 bands and crossfades each band independently, driven by spectral similarity between the two inputs — similar regions blend freely, dissimilar regions lock toward your bias preference.

When you’d reach for it — You want a content-aware blend where the spectral material itself decides how to merge. Regions that can morph naturally do; regions that would clash stay clean. Great for hybrid sound design where brute-force blending creates artifacts.

Quick example

  1. Connect two sources to Input A and Input B.
  2. Set Bands to 4 for a bass / low-mid / high-mid / treble split.
  3. Drag the bias points in the curve widget: pull bass toward A, push treble toward B.
  4. Set Similarity to 0.70 so the content steers the mix but your bias still anchors it.
  5. Choose Equal Power curve for constant energy.

Parameters

ParameterWhat it controlsRangeSweet spot hint
BandsNumber of frequency bands2 — 83 — 4 for broad control; 6+ for surgical
SimilarityHow much spectral similarity steers the crossfade vs. your static bias0.00 — 1.000.70 for content-aware with user anchoring
Bias curvePer-band A/B preference (interactive widget, one point per band)0 = A, 1 = B per bandDrag to taste
SlopeCrossover steepness between bands6 / 12 / 24 / 48 dB24 dB for clean separation
CurveCrossfade gain law (Linear, Equal Power, S-Curve, Log)4 curvesEqual Power for constant energy
PhasePhase source (Dominant, Source A, Source B, Interpolate)4 modesDominant for cleanest results
B loopWhether B loops or plays onceon / offOn when sources differ in length