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k2k Lexique

Every node, scope, and color mode in k2k — what it does, when to reach for it, and how to use it.

Editor — Nodes

The Editor is where you dissect and transform audio. Build processing chains with a visual node graph — 130 nodes across 19 categories. Each node is a building block: load audio, extract layers, filter, distort, morph, sequence, and recombine.

Scopes & Color Modes

Four scopes show your audio from different angles — waveform, spectrum, spectrogram, 3D terrain. Color modes re-paint the same data to reveal amplitude, pitch, transients, phase damage, or harmonic structure. Like switching between X-ray, infrared, and visible light.

Player

The Player is k2k's live performance engine. Sounds processed in the Editor flow into a bank of 128 memory slots. Trigger them from pads, sequence them on an 8-track polyrhythmic grid, shape them with effects — all in real time.

Modulation System

Every knob in k2k can come alive. Sweep parameters with LFOs, draw custom curves, or let another signal drive them via sidechain. Right-click any modulatable knob to add movement.